Wednesday, September 28, 2011
Monday, September 26, 2011
Sunday, September 25, 2011
Using Digital Storytelling in the Classroom
In our digital story telling project we chose a quote and pictures that expressed the meaning of the quote. We then used photostory to make a movie with the quote and pictures that we had chosen. We added music that coincided with our pictures. When the project was finished eveyone in the class had created a movie based on a quote. This process taught us how to use a new form of technology but we also got to use creativity and critical thinking to put together our project.
According to the article " The World of Digital Storytelling" students benefit from digital storytelling programs because they learn how to use various types of media, how to write a report, and use critical thinking skills. They learn how media is used to get the attention of viewers and how it influences them. They use critical thinking skills while creating the idea for their story, They have to have a written form of their idea in order to create their story. By writing this story they learn how to write a report because they have to chronologically order their story and express their ideas through this format (Ohler, 2006).
Last year in one of my classes I had to create a lesson plan and go teach that lesson at a school. The lesson plan was based on asian folktales. I read a folktale and played a song based on folktales; then had them to create an original folktale based on the song. I could have adapted the lesson and had the children use a digital story telling program. I could have had them create their folktale story and then chose music appropriate for their story. After they had chosen their music they could find pictures to illustrate their story and by using the digital storytelling program they could have created a movie based on their story instead of writing a story. They could have learned how to use a new form of technology as well as acomplishing an assignment that would be easily evaluated.
Digital storytelling covers many standards such as 2.a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity; 3.d. model and facilitate effective use of current or emerging digital tools to locate, anylyze, evaluate, and use informtion resources to support research and learning; 1.a. promote, support, and model creative and innovative thinking and inventiveness.
Referances-
Iste Nets.2008.http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx
Ohler, J. (2006). The world of digital storytelling. Retrieved from http://www.jasonohler.com/pdfs/digitalStorytellingArticle1-2006.pdf
According to the article " The World of Digital Storytelling" students benefit from digital storytelling programs because they learn how to use various types of media, how to write a report, and use critical thinking skills. They learn how media is used to get the attention of viewers and how it influences them. They use critical thinking skills while creating the idea for their story, They have to have a written form of their idea in order to create their story. By writing this story they learn how to write a report because they have to chronologically order their story and express their ideas through this format (Ohler, 2006).
Last year in one of my classes I had to create a lesson plan and go teach that lesson at a school. The lesson plan was based on asian folktales. I read a folktale and played a song based on folktales; then had them to create an original folktale based on the song. I could have adapted the lesson and had the children use a digital story telling program. I could have had them create their folktale story and then chose music appropriate for their story. After they had chosen their music they could find pictures to illustrate their story and by using the digital storytelling program they could have created a movie based on their story instead of writing a story. They could have learned how to use a new form of technology as well as acomplishing an assignment that would be easily evaluated.
Digital storytelling covers many standards such as 2.a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity; 3.d. model and facilitate effective use of current or emerging digital tools to locate, anylyze, evaluate, and use informtion resources to support research and learning; 1.a. promote, support, and model creative and innovative thinking and inventiveness.
Referances-
Iste Nets.2008.http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx
Ohler, J. (2006). The world of digital storytelling. Retrieved from http://www.jasonohler.com/pdfs/digitalStorytellingArticle1-2006.pdf
Friday, September 23, 2011
Art and Technology Working Together
Quote-"Beyond a literacy that facilitates learning and communication across a wide spectrum of activities, art skills also translate into real-world jobs . Each of the thousands of channels of video, the thousands of CDs and DVDs, the millions of incipient Web-sites- and the other media not yet on imagination's horizon-will require musicians, choreographers, videgraphers,graphic designers, creative consultants, and many other "artistic" professionals. Artists are finally having their day".- Jason Ohler
Response- I never thought tthat technology affected the art world in such a positive way. I thought the developement of advanced technology would make the art world suffer. I also did not know that there were so many jobs that incorporate both art and technology.
I have always believed that art should be incorporated into a childs education and now I believe that it is even more important because there are so many jobs available that require creativy and technology skills. I think that because of this technology education should be incorporated in to the curriculum more frequently. Students should be introduced to new technology as well as creativity because there are so many jobs in this market. Our job as future educators is to make sure that we use this knowledge and prepare our students for thir future.
Related Resources- This website lists several jobs that incorporate both technology and art skills. It also elaborates on the skills that students need to learn for these jobs.
Referances-
Ohler, J. (2000, October). Art becomes the next r. Education Leadership, 58(2), 16-19. Retrieved from https://docs.google.com/document/d/1vCKbHYY-gzXtLXnLak8i_hoV7TPAOfxNIamNrkWW3Pc/edit#
Yoder, C. (n.d.). Art and technology: creative careers for the 21st century. Retrieved from http://www.intstudy.com/articles/saww4a12.htm
Response- I never thought tthat technology affected the art world in such a positive way. I thought the developement of advanced technology would make the art world suffer. I also did not know that there were so many jobs that incorporate both art and technology.
I have always believed that art should be incorporated into a childs education and now I believe that it is even more important because there are so many jobs available that require creativy and technology skills. I think that because of this technology education should be incorporated in to the curriculum more frequently. Students should be introduced to new technology as well as creativity because there are so many jobs in this market. Our job as future educators is to make sure that we use this knowledge and prepare our students for thir future.
Related Resources- This website lists several jobs that incorporate both technology and art skills. It also elaborates on the skills that students need to learn for these jobs.
Referances-
Ohler, J. (2000, October). Art becomes the next r. Education Leadership, 58(2), 16-19. Retrieved from https://docs.google.com/document/d/1vCKbHYY-gzXtLXnLak8i_hoV7TPAOfxNIamNrkWW3Pc/edit#
Yoder, C. (n.d.). Art and technology: creative careers for the 21st century. Retrieved from http://www.intstudy.com/articles/saww4a12.htm
Wednesday, September 21, 2011
Copyright Law and Educational Use
1. Yes they can
2. Yes there are limitations but there is not a specific amount that can be used by educators
3. No, if the material is used for education and in the approprite manner
2. Yes there are limitations but there is not a specific amount that can be used by educators
3. No, if the material is used for education and in the approprite manner
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