Sunday, September 25, 2011

Using Digital Storytelling in the Classroom

In our digital story telling project we chose a quote and pictures that expressed the meaning of the quote. We then used photostory to make a movie with the quote and pictures that we had chosen. We added music that coincided with our pictures. When the project was finished eveyone in the class had created a movie based on a quote. This process taught us how to use a new form of technology but we also got to use creativity and critical thinking to put together our project.
According to the article " The World of Digital Storytelling" students benefit from digital storytelling programs because they learn how to use various types of media, how to write a report, and use critical thinking skills. They learn how media is used to get the attention of viewers and how it influences them. They use critical thinking skills while creating the idea for their story, They have to have a written form of their idea in order to create their story. By writing this story they learn how to write a report because they have to chronologically order their story and express their ideas through this format (Ohler, 2006).
Last year in one of my classes I had to create a lesson plan and go teach that lesson at a school.  The lesson plan was based on asian folktales. I read a folktale and played  a song based on folktales; then had them to create an original folktale based on the song. I could have adapted the lesson and  had the children use a digital story telling program. I could have had them create their folktale story and then chose music appropriate for their story. After they had chosen their music they could find pictures to illustrate their story and by using the digital storytelling program they could have created a movie based on their story instead of writing a story. They could have learned how to use a new form of technology as well as acomplishing an assignment that would be easily evaluated.
Digital storytelling covers many standards such   as 2.a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity; 3.d. model and facilitate effective use of current or emerging digital tools to locate, anylyze, evaluate, and use informtion resources to support research and learning; 1.a. promote, support, and model creative and innovative thinking and inventiveness.
Referances-
Iste Nets.2008.http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx

Ohler, J. (2006). The world of digital storytelling. Retrieved from http://www.jasonohler.com/pdfs/digitalStorytellingArticle1-2006.pdf 

Friday, September 23, 2011

Art and Technology Working Together

Quote-"Beyond a literacy that facilitates learning and communication across a wide spectrum of activities, art skills also translate into real-world jobs . Each of the thousands of channels of video, the thousands of CDs and DVDs, the millions of incipient Web-sites- and the other media not yet on imagination's horizon-will require musicians, choreographers, videgraphers,graphic designers, creative consultants, and many other "artistic" professionals. Artists are finally having their day".- Jason Ohler
Response- I never thought tthat technology affected the art world in such a positive way. I thought the developement of advanced technology would make the art world suffer. I also did not know that there were so many jobs that incorporate both art and technology.
I have always believed that art should be incorporated into a childs education and now I believe that it is even more important because there are so many jobs available that require creativy and technology skills. I think that because of this technology education should be incorporated in to the curriculum more frequently. Students should be introduced to new technology as well as creativity because there are so many jobs in this market. Our job as future educators is to make sure that we use this knowledge and prepare our students for thir future.
Related Resources- This website lists several jobs that incorporate both technology and art skills. It also elaborates on the skills that students need to learn for these jobs.
Referances-
Ohler, J. (2000, October). Art becomes the next r. Education Leadership, 58(2), 16-19. Retrieved from https://docs.google.com/document/d/1vCKbHYY-gzXtLXnLak8i_hoV7TPAOfxNIamNrkWW3Pc/edit#

Yoder, C. (n.d.). Art and technology: creative careers for the 21st century. Retrieved from http://www.intstudy.com/articles/saww4a12.htm

Wednesday, September 21, 2011

Copyright Law and Educational Use

1. Yes they can
2. Yes there are limitations but there is not a specific amount that can be used by educators
3. No, if the material is used for education and in the approprite manner

Friday, September 16, 2011

Digital Storytelling: A Useful Tool

Quote- “Such technologies give voice to a number of otherwise quiet students and to students whose skills don’t fit the usual academic world .”- Jason Ohler
Responce-  I think that Digital story telling technology is very beneficial to the teacher as well as the students. Students can be creative, and expressive. The instructor can engage the students in technology that they may not be familiar with. This technology gives the students a basic format to work which keeps the students work organized and enables the teacher to better assess the students work.  The instructor can also determine if the students understand the idea putting together a story unlike written work which may be difficult to judge the students understanding.  The student can take advantage of this technology by expressing themselves through their work. They can be more creative by designing their story instead of writing the standard essay. I believe that digital story telling technology can be very useful in the classroom.
Related Resources- This website gives examples, instructions on using digital storytelling, and even instructions on how to create rubric to assess student’s projects. http://digitalstorytelling.coe.uh.edu/
References-
Ohler, J(2005). The world of digital storytelling. Educational Leadership, 44-47. Retrieved from http://www.jasonohler.com/pdfs/digitalStorytellingArticle1-2006.pdf
Robin, B. (2011) The Educational Uses of Digital Storytelling Website
http://digitalstorytelling.coe.uh.edu

Friday, September 9, 2011

Acronyms:Nothing New

Quote-
"In fact, he said, with the exception of a few recent coinages like LOL, “virtually all the commonly used ones can be found in English a century ago.” For example, bn (been), btwn (between) and wd (would) can all be found in a 1942 dictionary of abbreviations".
Reaction-
I was surprised to find that most of the abbreviations that people in the present use while texting have been used for the past 100 years.  If this is so then why is there an issue with the use of these acronyms all of a sudden? If they did not affect spelling and the English language in the past then why is it such an issue now?
I believe that the use of acronyms did not significantly impact the English language in the past; it will not impact the language that we use today. Even if people did start spelling words by using the acronyms, what would be the harm? The spelling of words has changed before and our language has survived.
I think that this texting issue has been blown out of proportion. The fact that many people text and use the abbreviations of words should not be such a big deal. It is not going to change, so what is the point of fighting it.
Related Resource-
 This website gives the history of the use of acronyms. Presidents, businesses as well as physicists initiated the popularity of using acronyms.
References-
Joyner, J. (2010, October 1). A history of acronyms. Retrieved from http://www.outsidethebeltway.com/a-history-of-acronyms/
Shea, A. (2010, January 22). The keypad solution. The times magazine, Retrieved from http://www.nytimes.com/2010/01/24/magazine/24FOB-onlanguage-t.html

Wednesday, September 7, 2011

How I Learn

I have discovered that I can learn in many different ways. I learn best by doing and by seeing. My scores on the vark learning test are 7 for kinesthetic learning, 6 for visual learning, 3 for read/write learning, and 5 for aural learning. One learning strategy for me is is to use pictures, diagrams, videos, and charts. Other ways that I can learn is by discussing topics with others and attending class and discussions as well as participating in hands on activities. I think that the test was accurate because I respond to many different learning methods.

Friday, September 2, 2011

Facilitate and Inspire Student Learning and Creativity

Poll everywhere is a tool that is used to have students interact with one another.Each student will set up a poll by typing a question; their peers will then respond to that poll. After every student responds to each others poll, the information that they have gathered can be viewed in a variety of ways.
Wordle is a tool that allows students to use words in a creative way. They can be creative and choose the font, color, and positions of the words.

One way that I could use wordle in my classroom is to have my students create their spelling list using this tool. If the words were associated with colors students may be able to memorize the word quicker and accurately.
Poll everywhere could be used as a way to answer word problems in class in math or literature. I could post a question and provide multiple chioce answers and allow students to respond.

By using poll everywhere students will collaborate with each other by sharing their ideas or thougts in a poll. They will also engage in the ideas of their peers by responding to their polls.

Students can be creative and inventive in designing their wordle.

Thursday, September 1, 2011

Updating Education

Quote- "Most schools have abandoned teaching handwriting, but a few have held their ground, to the good fortune of their students."- Naomi S. Baron

Response- I believe that students should still be learning hand writing, but teachers should not put so much emphasis on this subject. Many schools are requiring students to type papers, because it is easier for them to read, but handwriting is still used. Therefore it should still be part of the curriculum. It is important that educators and students take advantage of technology, but we should not rely on computers for everything. Technology is not flawless, so we cannot give up skills that we may need, such as hand writing. There would also be an issue with creating boundaries between generations. Even though technology is continuing to advance and has become an important part of our society; there are still many people that do not have a computer or internet access. Technology is prevalent in the present time, but we should not give up on skills that we have depended on for thousands of years.

Related Resources- In this blog an educator describes her experience with technology in education. She mentions that she used to be against technology, but now believes that technology can be used in effective ways. She also mentions some pros and cons of using technology.

References-
Baron, N.S. (2009). Are digital media changing language?. Educational Leadership, 66(6), 42-46.
Lynne, R. (2010, April 13). Pros and cons of technology in the classroom and where i stand [Web log message]. Retrieved from http://racdab2819.wordpress.com/2010/04/13/pros-and-cons-of-technology-in-the-classroom-and-where-i-stand/